You're Here
Forever
An invite-only dynasty league built on good faith, long-term thinking, and the firm belief that bragging rights are enough.
Salary Cap
FAQ
Most dynasty leagues let you keep players indefinitely at no cost, which sounds great until one person gets lucky with a franchise quarterback in the startup draft and holds him for fifteen years. The cap exists purely to create pressure to trade. If hoarding great players is painful, people have to deal them instead — which keeps the market active and the league competitive.
The cap is deliberately not trying to simulate NFL financial realism. It's a game mechanic, not a spreadsheet exercise.
Every player on your roster gets a salary based on where they rank in the FantasyPros full PPR redraft rankings, published a week or two after the NFL Draft each year. The top 12 ranked players cost $40, ranks 13–36 cost $20, ranks 37–72 cost $8, and everyone else costs $2.
Your total roster salary has to come in under the cap ($220 in 2026, settling to $180 from 2029 onwards). If you're over, you have about ten days after the tier list drops to trade players down or make cuts to get compliant. Miss the deadline and the Commissioner cuts your most expensive players for you.
If you own a player who moves up a tier between one year's ranking and the next — say you spotted a breakout wide receiver when he was a Starter ($8) and he becomes a Star ($20) — you get a permanent discount on his new salary. The loyalty price is the midpoint between his new tier and the tier below it.
So a Starter who becomes a Star costs you $14 forever instead of $20, as long as you hold him. If you trade him, the new owner pays full price. This rewards people who identify talent early rather than punishing them for being right.
Think of it as a minor league roster. You get 3 Taxi Squad spots for players in their first two NFL seasons. Taxi Squad players don't cost any cap money and don't take up a main roster spot — they just sit in development.
The catch is they can't play (you can't start them) and once you promote them to your main roster, they can't go back. Once a player finishes their second NFL season, they have to either be promoted or cut — they can't stay on the taxi squad indefinitely.
It's mainly useful for stashing promising rookies who aren't ready to contribute yet without wasting a bench spot on them.
It's actually why the league is designed the way it is. Most dynasty leagues hold their rookie draft in May, right after the NFL Draft, when you'd need to know a lot about college prospects. YHF holds its draft in August instead — by then you can see which rookies have landed in good situations, who's starting, and who's buried on the depth chart.
You still won't know everything, but you'll know dramatically more than someone drafting in May blind. The August timing is a feature specifically for this group.
Every August, all players not on a roster go into one combined pool — that includes newly eligible NFL rookies and any veterans who were cut during the offseason cap compliance process. Everyone drafts from that pool in a snake format, with the worst-finishing team from the previous season picking first.
In the startup year, the draft order is decided by the league before picks begin. After that it's always reverse final standings — so finishing last has a silver lining.
Yes — this is one of the core mechanics that makes dynasty feel different from redraft. You can trade picks up to two years in advance: the current year's August draft and the following year's. Picks beyond that can't be traded.
This means a rebuilding team can trade a star player for multiple future picks, banking on developing through the draft. A contending team can trade away future picks to acquire talent now. Managing this balance — win now vs. build for the future — is most of the strategy in dynasty.
FAAB stands for Free Agent Acquisition Budget. Instead of a waiver priority system where the worst team always gets first crack at free agents, everyone gets a $100 blind bid budget. When you want a player off waivers, you submit a secret bid. On Wednesday, all bids are revealed and the highest bidder wins.
Your FAAB carries over year to year — there's no annual reset. So spending wisely matters. A $0 bid is allowed and will succeed if nobody else bids. Ties go to the team with the worse record.
No. Bad trades are explicitly allowed. The only grounds for a veto is suspected collusion — meaning two managers working together to benefit one team at the expense of the league. That's it.
Only the Commissioner can veto, and the Deputy Commissioner handles it if the Commissioner is one of the parties. No league-wide vote, no "that trade is too one-sided" vetoes. If you make a trade that turns out badly, that's dynasty. It'll haunt you for years and everyone will remind you of it. That's the point.
Every manager has to actively recommit each year before the cap tiers are published. If you don't respond within two weeks of being asked, you're treated as having voluntarily left.
If someone leaves, the Commissioner manages the orphaned team neutrally while a replacement is found — setting the best lineup but making no trades. A new owner inherits the roster intact and might get a small cap reduction in their first year to compensate for inheriting a roster they didn't build. There's no dispersal draft where the roster gets broken up.
Yes — everyone plays through Week 17, which is unusual. The top 6 teams enter the proper playoff bracket. The bottom 4 play a consolation bracket. By the end of Week 17, every team has a definitive finishing position from 1st to 10th.
That final ranking matters: it determines the following year's draft order (worst picks first) and who has to do the wooden spoon forfeit. Finishing 10th is genuinely something to avoid.
When managers disagree on whether a proposed rule change needs a simple majority or a supermajority, the question gets submitted to the leading publicly available large language model at the time — rather than letting any individual with a stake in the outcome make the call.
The constitution specifies that Grok is never considered the leading model, regardless of prevailing opinion. The model's categorisation is final and cannot itself be appealed. It's a genuinely good governance principle, dressed up as a joke about a specific AI.
Constitution
This is the official constitution of You're Here Forever (YHF), a dynasty fantasy football league.
YHF is an invite-only league. Membership is not applied for — it is earned. Every owner in this league was selected on the basis of demonstrated, long-term dedication to fantasy football. We have played redraft leagues together, in various combinations, for years. Some of us know each other well. Others have only ever met across a waiver wire. All of us belong here.
We are here because we want more. More strategy, more trades, more reasons to care about the players we draft. More skin in the game — not financially, but competitively. We want a league where decisions made in spring matter in September, where a trade can haunt you for years, and where building something great takes real thought.
We are not college football fans. We do not follow the draft combine. We do not study depth charts in April. Anyone who begins doing so in pursuit of a competitive edge will be acknowledged, respected, and mercilessly mocked as they collect their fifth straight championship ring. This is a feature, not a bug.
YHF runs on bragging rights. That is enough. Should the league collectively decide to introduce a financial stake at any point, that decision will be made by unanimous agreement and documented as an amendment to this constitution.
The Commissioner has final say on any situation not explicitly covered by this constitution. All rulings will be made in the spirit of fair, competitive play. No rule exists to be exploited on a technicality — if something feels wrong, it probably is.
YHF consists of 10 teams, each managed by a primary manager. Primary managers may appoint one or more co-managers at their discretion. Co-managers have full roster powers including trades, waiver claims, and lineup setting.
There are no divisions. Teams are ranked by overall record throughout the regular season. Tiebreakers apply in order: head to head record, total points scored, highest single week score.
The top 6 teams qualify for the playoffs. The manager finishing last (10th) is subject to a forfeit voted on before Week 1 each season. If no new forfeit is agreed, the previous year's forfeit stands.
Team names may be changed once per season, subject to commissioner approval on grounds of appropriateness.
YHF is administered by a Commissioner, responsible for cap calculations, draft administration, dispute resolution, and any situation not explicitly covered by this constitution.
The Commissioner serves at the pleasure of the league. At the end of every season the Commissioner is obliged to ask "Anyone else fancy doing this shit?" If no other manager wishes to take on the role, the Commissioner continues indefinitely.
The Commissioner must recuse themselves from any ruling that directly affects their own team. The Commissioner must nominate a Deputy Commissioner at the start of each season — in the spirit of impartiality, favouring a manager they do not know personally.
Each YHF roster consists of 23 players.
| Slot | Detail |
|---|---|
| QB | 1 |
| RB | 2 |
| WR | 2 |
| TE | 1 |
| Superflex | 1 (QB/RB/WR/TE) |
| K | 1 |
| DEF | 1 (team defence) |
| Bench | 8 |
| Taxi Squad | 3 (first 2 NFL seasons only) |
| IR | 3 (IR or PUP only) |
A league vote will be held in August 2027 on whether to increase bench spots from 8 to 9, and a further vote in August 2028 on whether to increase to 9 or 10.
YHF uses full PPR scoring. Scoring settings are permanent and cannot be changed after the startup draft.
| Event | Points |
|---|---|
| Reception | 1 |
| Rushing/receiving yards | 1 per 10 |
| Passing yards | 1 per 25 |
| Rushing/receiving TD | 6 |
| Passing TD | 4 |
| Interception thrown | –2 |
| Fumble lost | –2 |
| 2PT conversion (pass/rush) | 2 |
| 2PT conversion (receive) | 1 |
YHF operates a tiered salary cap based on FantasyPros full PPR redraft rankings, published 7–14 days after the NFL Draft each year. The cap exists to incentivise trading and prevent elite player hoarding.
| Tier | Rank | Salary |
|---|---|---|
| Elite | 1–12 | $40 |
| Star | 13–36 | $20 |
| Starter | 37–72 | $8 |
| Depth | 73+ | $2 |
IR/PUP players count at half salary immediately. Taxi squad players are free until promoted. When a player moves up a tier, the owning manager pays a permanent loyalty discount — the midpoint between the new tier and the tier below (Elite: $30, Star: $14, Starter: $5). Loyalty discount is lost on trade.
Cap deadlines run from tier publication: disputes close day 7, cuts due day 10, Commissioner cuts non-compliant rosters from day 11.
The YHF startup draft is a slow snake draft on Sleeper — one week per pick, 23 rounds. Draft order for the startup is determined by the league prior to the first pick. From year two, draft order is reverse postseason finish.
Picks may be traded freely during the startup draft and retain their original slot in the snake order. There is no separate rookie draft. Every August, YHF holds a combined free agent and rookie draft from the full unclaimed pool.
Trades are encouraged. Bad trades are fine. Only the Commissioner may veto, and only on grounds of suspected collusion. All trades have a 48 hour review period. The in-season trade deadline is Week 12 (voteable annually). Trades reopen immediately after Week 17. Future picks may be traded up to two years in advance.
YHF uses FAAB blind bid waivers. Each manager starts with $100 FAAB that carries over year to year. Minimum bid is $0. Waivers process every Wednesday. Waivers close after the NFL season ends and reopen after the August draft.
The Taxi Squad holds 3 players in their first two NFL seasons. Taxi players are free and do not count toward the cap. Promotion is permanent. Taxi players may be traded — the receiving team inherits remaining eligibility.
Three IR slots for players officially designated IR or PUP by their NFL team. Out, Doubtful, and Questionable do not qualify. Retired players may not use IR slots. IR players count at half salary immediately.
Regular season runs Weeks 1–14. Fixtures randomised each year. Top 6 make playoffs; remaining 4 enter a consolation bracket. All 10 managers play through Week 17 for a final 1–10 ranking.
| Week | Matchups |
|---|---|
| 15 | 3v6, 4v5 (1st & 2nd bye); 7v10, 8v9 (consolation) |
| 16 | Semi finals; consolation finals |
| 17 | Championship; 3rd, 5th, 7th, 9th place games |
Every manager must recommit annually before the tier list is published. Non-responding managers within two weeks of the Commissioner's request are treated as voluntarily withdrawn. Orphan teams are managed neutrally while a replacement is found. Replacements inherit the roster intact, with up to a 20% first-year cap reduction. YHF does not use dispersal drafts.
A retired player may be kept, cut, or traded within two weeks of retirement. Retired players do not count against the cap once removed from the main roster. Not eligible for IR slots. If a player unretires within the same season, they return to whoever currently owns them.
Primary managers may appoint co-managers with full roster powers. The primary manager is responsible for all co-manager decisions. A co-manager is the preferred successor if the primary manager leaves. Commissioner succession follows a majority league vote within four weeks of vacancy.
Sleeper is final. No disputes about scores, stat corrections, or weekly results will be entertained. The only exception is the Commissioner's authority to manually adjust scores as a cap compliance penalty under Clause 6.
Amendments may only be proposed and voted on during the offseason. A simple majority (6/10) for season-isolated changes. A supermajority (8/10) for changes that materially affect long-term planning.
Where there is disagreement on which threshold applies, the question is submitted to the leading publicly available LLM at the time — for the avoidance of doubt, Grok is never the leading model regardless of prevailing opinion. The league name, scoring system, and spirit of the league require unanimous consent to change.
| Timing | Event |
|---|---|
| After Week 17 | Trades reopen; waivers close; free agent pool freezes |
| ~2 weeks before NFL Draft | Commissioner requests annual recommitment |
| 7–14 days after NFL Draft | YHF Tier List published |
| Day 7 after publication | Dispute window closes |
| Day 10 after publication | Hard cut deadline |
| August | Combined rookie & free agent draft |
| After August draft | Waivers reopen |
| Week 1 | Season begins |
| Week 12 | Trade deadline (default) |
| Week 14 | Final regular season week |
| Weeks 15–17 | Playoffs & consolation bracket |
You're Here Forever is a new league, built by people who have never done this before. We have read the rules, thought carefully about the structure, and done our best. We have probably still got some things wrong. That's fine.
What matters more than any individual rule is the spirit in which we play. We are here because we trust each other to compete hard, deal in good faith, and care about the league as much as we care about our own team.
Many YHF managers participate in other leagues whose members were not invited here. We are expected to be discreet and respectful when referring to YHF in those contexts. We did not build this league to make anyone feel bad. That luck comes with a responsibility to wear it lightly.
Good luck. Don't be a dick.